Maps!

I’ve been working on The Noctuinad Wiki for a few days now. It’s coming along nicely, I’m getting a lot of the worldbuilding tangles sorted, and making *lots* of fun charts. I thought I’d share here and explain more about my world.

We know that Noctuina has 256 magical realms. The perimeters are rectangles that have no care for land, sea, or any man-made structure. You can cross a realm length-wise in a season and a thirteen days (104 days), and it’s half as tall as it is wide. Near the perimeters there can be a mixing of the magics- they are not hard borders by any means. A skilled user of cræfts will feel the difference.

Here is a chart I just finished for the wiki, detailing not only the borders, but all the names of the realms. Clandestina is near the middle (1 up and 1 to the right from the center). On the wiki clicking on a part of the map will open a tiddler with that realm, some information about it, and a larger version of that realm’s map (without details, yet, I’m slowly going through the realms and making quite large detailed maps about each one).

I also broke up the world into continents. I’ve been doing this in my head for a while, giving each section it’s own cultural theme, before getting into the specifics within each realm (and even further still). Today I also outlined and named the continents.

There are nine, color coded for easy viewing. I’ll describe them quickly, comparing them to our own cultures/continents. These are not set in stone, but more short-hand so I know what kind of cultures go where on the map.

Oinos – the islands of Oinos are all themed in a Greco-Roman fashion. Given how much Greek mythology I read and love it isn’t surprising that this is a place I go to when I think. ‘Oinos’ is the Latin word for One.

Twye – is a pilgrim-esque type place, an Early America after European settlers have come. ‘Twye’ is the Yola word for Two.

Sān – Asia. There are several realms in the large continent, and their individual cultures range from Chinese, Japanese, to Vietnamese, to a mix of those and others.
‘Sān’ is the Chinese, and Japanese, word for Three.

Arba’a – My Middle East/Egypt continent. Deserts, caravans, pyramids. I’ve loved Egyptian mythology for as long as I’ve loved Greek and I wanted a place to explore those types of cultures.
‘Arba’a’ is the Arabic word for Four.

Tallimat – I haven’t done much thinking here yet, but in general this is a continent that embodies far northern / Inuit / Alaskan culture. There are lots of mountains here and they are almost constantly covered in snow.
‘Tallimat’ is the Inuinnaqtun word for Five.

Hvnnali – Another take on early America, only before any Europeans showed up. I hope to explore my own variations of Native American and Central American cultures.
‘Hvnnali’ is the Choctaw word for Six.

Seidth – These islands are my Celtic/Irish lands. I feel they should be distinct from the rest of my ‘Europe’ because the magic will be far more intense in these lands. They’re also called The Magic Isles.
‘Seidth’ is the Old Breton word for Seven.

Khaisa – The second continent I chose when making the map. This is my Africa, with the lower half turning into an Indian culture as well. I think it’s my favorite continent because of how it’s shaped- like a (biological) heart.
‘Khaisa’ is (almost) the Nama word for Eight (it’s better written as ǁkhaisa. There’s a beautiful clicking noise at the start of the word- it’s a wonderful language).

Kilenc – And finally, Europe. I think this is the first continent I decided about in my head, given how the western part reminds me of Western Europe. The western parts are more late mediaeval/renaissance/Victorian with the east being early mediaeval and Germanic.
‘Kilenc’ is the Hungarian word for Nine.

Bonus!
Huge version of the map, no realms or names

Saiva and her language

I meant for this to be a quick post about language, but it seems to have devolved into a little bit of everything.


I write my books in English. And like many fantasy authors this is my variant of ‘the common tongue’ that, for one reason or another, everyone on earth can understand. It makes things easier and it’s a trope that’s well known.

That said, I do not ignore other languages. Clandestina is a mix of countries, but mainly influenced by France and England. You see this from the main character’s name, Pierre, to the occasional French term or phrase thrown in. It is flavoring, and at the same time it sets up how the world works.

But we’re getting ahead of ourselves. We’re going to need some of the mythological background here too.

Saiva is the personification of Nothing. She is the pair and partner of Amôru, Everything Good- The One God (lower-g gods/goddesses are mentioned sometimes in world, but they’re not technically gods in the same way, usually just kyrioi or similar). Their son, Sebelas, is the personification of Good, and is ruling until sin can be extinguished from the world and his father can return.

If Amôru is comparable to the Judeo-Christian God, and Sebelas is Jesus, Saiva is a mix of the Holy Mother of God and Buddha.

She is not evil. She is not the opposite of Amôru. If Amôru is the charity of sharing food, Saiva’s is the feeling of thanks and warmth afterwards. If Amôru is a great tree, Saiva is the soil after the tree has been cut down waiting for another plant. She is what is left, ‘a good nothing’ after a good takes place. She is also seen as universal- the common denominator between all people and creatures. While Amôru may have specific laws that certain bestia may not break, and others can, she is the same to all.

So when referencing this common tongue anywhere in Noctuina, it is called Saiva’s Tongue. She isn’t necessary the creator of it (though she might be, I’m not sure about the mythology of it yet), but it represents her.

That isn’t the only language in the world though. Each realm is inspired by a number of varying real-life cultures, with one being the main influence usually. This culture tends to bring its language with it into the realm, being said realm’s tongue, and a more intimate and personal way of speaking. When a character in Clandestina switches to French they mean it far more than if it was in English. Promises turn into swears, vows might be preferred in the realm’s language, emphasis is placed on the words.

Terms sometimes too appear in different languages. Words in general have meaning, especially in Noctuina, so names are not passed on without a thought, and terms are specific (but like I said before, not everyone gets this right all the time– calling a kyria a goddess, for instance).

Pierre is a duc. This does not just mean I wanted to write duke in French to make it look foreign. It also means that, in his duchy, he is the authority of all bestia residing there. So a fée (or a vampire, or a werewolf, or any other bestia) who lives in his domain will have to answer to Pierre.

[Side note: Aimé is referred to as a prince, but the spelling is the same in French and English. It is pronounced differently though.  I do mean it to be the French term though].

If he was merely a duke, a vampire or a fée might be able to disobey the laws of his land, as long as they complied with the laws of their own people.

Of course the world is never simple, and there are many instances where the law can be seen one way or another based on how you interpret it. A visiting fée to Pierre’s land might be able to argue they belong to their Queen, not him, because they are only there for a short time. And a human in Faery might have very few rights indeed, no matter their status outside of that plane.